Please answer outside of the point that it has fan service.
Personally, I enjoy DOA a lot more than most fighters due to the smooth transition of what I input to what happens on screen along with the flashy moves and overall feel. The story isn't as good as the others, nor is the extras. The games fell over due to milking costumes and their fans and trying to double down on fads aka the fan service. But now that DOA is reaching 20+ years and I don't see a sequel in sight, I question why it's so disliked.
Personally, I find the game fighting mechanics fun, the counter system is great, the out of ring continue fighting is nice though underutilized, and the characters mostly fight differently. The graphics are good, decent by today's standards sadly. And the story is fine. Obviously, MK is way more fun storyline-wise, I mean it has a successful movie franchise for goodness sake, but I don't enjoy the stutter-stop attacks (at least as a new player) of those games. You have to really know what you're doing to feel like combos flow in MK and even then I feel like they don't look like they do as much as DOA. The MK fatalities are admittedly a way better thing than out of ring. Smash bros is less of a party game than people think once you play with try-hards that say no items etc. Street Fighter IMO was fine in 1, but really got good due to 3 where the combos were fluid, maybe I just like that style XD. It's obviously a better game for most. Then there is Tekken that by 8 just made DOA irrelevant so maybe I answered my question though they can still try. It's fluid and strict, has all the things in other fighters and more. Lastly the others like Marvel vs Capcom, and the indies like skull girls both good, etc...overall there's still space for DOA, but people don't care for it.
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