Figured I should just start a new thread for this rather than keep posting comments in someone else's blog, since discussion of this game might go on for a while. Feel free to share any thoughts on the game, your progress, etc.
The first night I played for a little over three hours and made a few failed attempts at the second boss. At that point I hadn't really found a weapon or boon combination that I particularly liked.
But tonight I was able to play for an extended period, about twice as long as the night before in total, and I think I've started to settle into a preferred playstyle, at least for now. I unlocked the Moonstone Axe and immediately felt most comfortable with that. I generally preferred the ranged options in the last game, but here they feel kinda weak by comparison--not sure if the dev team is overcorrecting, or if maybe there will still be a ranged option I like when I start unlocking alternative weapon aspects, which I understand are still a thing. Anyway, I dig the Axe's big damage despite it being slow as hell.
One thing that helps is taking a freezing basic attack from Demeter. When I first saw that her effect had changed from a stacking slow effect to a short freeze on a longish cooldown (you freeze for 2 seconds, then can't freeze the same enemy again for 10 seconds), I didn't think it would be as useful, but for the Axe it's perfect: freeze your enemies and then pound them into sand, even if they're armored. Extra great if you get the passive boon that extends the freeze duration. By the time they'd be unfrozen they're usually already dead, so the slow attack speed just doesn't matter as much.
But of course anything that increases the Axe's speed also helps. Hermes can grant boons that just straight up increase attack speed, and the Daedalus Hammer can also help with that, including an upgrade that massively increases charge attack speed for the charged spin2win strategy.
Beyond that, I feel like Hestia's "Hearth Gain" (rapid magick regeneration in trade for -20% max health) is distinctly overtuned and basically top-tier for any build. Sure, -20% max health is not ideal, but with this boon you rarely have to be concerned about your magick meter at all and can just spam omega attacks about as much as you want.
As I started figuring all this out, I began making pretty good progress. I got to where I could beat the second boss consistently, but for my first two attempts in zone 3 I didn't even make it all the way to the boss. Then, funnily, I actually beat the zone 3 boss the first time I faced it... though it was by the skin of my teeth, and I died in literally the first area of zone 4. But on my next and final attempt of the night, I beat the boss of zone 3 a second time, and then made it all the way to the boss of zone 4. I suspect I won't beat that dude for a while yet, he hits like a truck and I really haven't figured out his moveset yet.
Anyway, all in all I'm definitely enjoying myself. There are a few rough edges that need to be addressed; e.g., for some reason your current gold isn't displayed when you're in a shop, which seems pretty dumb (you can see it by checking your boons, but that shouldn't be necessary). And it remains to be seen how I'll ultimately feel about this one in relation to the first game (I suspect I may end up preferring the first one). But there's plenty of time for improvements.
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