Original
I've been chipping away at the challenges for Balatro and specifically been working on the ones that deal with 'eternal' jokers. Jokers are special modifier cards that change the rules of the game (such as by allowing you to make a straight with 4 cards or giving you big score bonuses under certain circumstances) and in Balatro if a joker is eternal that means you cannot sell it and it (usually) cannot be destroyed. This is generally a disadvantage because it means you are stuck with a particular joker when the game's strategy is often about knowing when to trade in good early game jokers for jokers that are stronger in late game, but it's a manageable challenge.
Except when it isn't.
Recently I was playing one of the challenges that makes ALL your jokers eternal, and then on the very last round of the game I ran into the 'boss' blind (special rounds with rules that increase difficulty) that debuffs all your cards until you sell a joker. This means that no cards count for scoring until you sell a joker, and if all your jokers are eternal it is impossible to sell them. It's a literally unwinnable position.
There are ways to reroll boss blinds but they are very limited and I didn't have access to any. I lost at the very last round purely because of RNG in a run I had otherwise managed quite well, and despite the fact that I had lost what should have been an eternal joker to Gros Michel's effect (it's a joker that self-destructs 1 out of 4 hands but I don't think it should be able to if all jokers are eternal; a side point.)
That got me thinking about whether games SHOULD allow this. Now in a game that's as complicated as Balatro and only made by one person it's understandable that they didn't think of every permutation and just like the game can break in your favor it can break against you. It fits the poker theme, where an unlucky bad beat can destroy you even if mathematically you've played perfectly and have a huge advantage. But it happens in other games, especially deck builds, too. You just don't get draws you need, or the enemy gets lucky or whatever. Another game where I think this can happen is Dicey Dungeon, though in less spectacular fashion. If you roll the dice badly and your opponent gets very lucky you can play optimally and still lose.
Should designers balance their games so that the player can always win if they play perfectly or should they allow scenarios where you just lose even without making any mistakes? Is it different for different types of games or different themes or difficulty levels? Have you ever been completely screwed by RNG?
I think Balatro is probably my GOTY so far and I'm not too angry about this, though I am frustrated because I was about to clear the challenge if not for this awful luck, but it does feel pretty cheap to just draw the "you lose" scenario and have no outs.
EDIT:
Okay, I will admit I was actually wrong about how Balatro works. I forgot that even debuffed cards can still form hands you just don't get the specific card effects from any of them. And my deck, that I thought was very strong, was in fact strong enough to win with all cards debuffed. Which I did, because I didn't actually quit out I just stopped and the game saved my progress.
But my original question still stands.
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