Loving the suggestions. Yeah, I'll have to come up with/modify a catch phrase. And yeah, calling it a belt will be easier because the water tribe costume I picked has a waist wrap that pretty clearly IS holding up his pants.
I'll say that the Avatar Legends RPG is built on the Powered by the Apocalypse framework. It's a framework Austin used on a few of the New Years Beastcast RPGs. My first time with the system but it seems it's going to be less about amassing gear. Especially since there are bender PCs. So character advancement (to my understanding from what the GM said) has two tracks. The "boring" type from accomplishing story goals but also more interesting improvements where you earn another type of xp when you fail and learn from your mistakes.
So while I don't think I'll get too many chances to rave about "payouts", the playbook I'm using (sort of like a character class) has a list of 20 goals to achieve under the notion of proving himself. I pick 4 at a time and I'll gain advancement as they're achieved. Typical things like thwarting big bads, saving allies, etc. One of them is litterally is "buy yourself a new fancy outfit" so that will certainly be a fun highlight and let him peacock around with.
And I don't think I'll be doing the heel "leave a fight I don't like". But he does have an ability that if he's about to faint/be incapacitated/etc, he can get one last action in before he falls. So in addition to the idea of pinning an unconscious foe, I'm hoping for a chance where another player drags his unconscious body on someone for a pin.
We only had our session zero for character creation and a brief kick off moment in a tavern that involved someone trying to hide from town guards. When the guards entered and asked "where is he?" I did make an attempt to distract by standing and boldly proclaiming "Ah yes. Here. The Bane is always ready to greet his fans." (I promptly crit failed that roll but someone else had simultaneously enacted their own distraction that worked)
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